Yeah, it’s been a while again, and I still make no apologies for my absence this time around. It’s not like a have a bunch of followers here, so I only have myself to be disappointed in for not keeping up with this thing. Hopefully, take 3 will go better.
The last major thing I was writing about on here was the Mortal Online closed beta. Well, it’s been several months since then, and MO has finally gone into the open beta stage. Needless to say, a lot has changed in that period of time. As someone who was around when “Sausage Lake” had its name coined, I’ve seen the game evolve from some sort of medieval FPS, to a nearly fleshed-out MMO. So what’s my verdict on the game thus far, you ask?
Meh, it’s okay.
To be sure, MO is a unique game: its race-mixing feature brings a level of depth that has been lacking in many other MMOs, the realistic day-night cycles bring about a sense of primitive community to the game experience, and the breadth of the crafting system is simply awesome. For an independent game developer, Star Vault has gone the extra mile in trying to realize their Vision.
But at the end of the day, it’s still a “hardcore PvP” game, and it is therefore unsurprising that there is an extreme sense of tedium in the gameplay for solo/casual players. Be prepared to spend you first day or so in Nave simply mining and lumberjacking, and then a whole lot of time thereafter swinging wooden weapons to skill up. You can, of course, join a guild to make the process easier, but I wish I didn’t have to do so in order to get ahead.
Still, I can’t fault MO for that really. People playing the game are gonna join up for the very guild vs. guild combat that is fostered in this environment. The actual PvP handles nicely, and I had fun both dueling during the closed beta and ganking resting toons in the wilderness of the open beta. As a game that’s focused on PvP gameplay, it seems that MO is off to a good start and moving in the right direction.
So despite some bugs and clunkiness to the UI (which is to be expected in a beta), MO has still come a long way in development. The game is stable, beautiful, and should stand the test of time. At the very least, it will outlast Darkfall, though that wouldn’t be that hard to accomplish. Basically, it’s a good game, just not my kind of game.

